Atari VCS set 3D 모델

- 이용 가능한 포맷: fbx: fbx 14.35 MBma: ma 1.42 MBma: ma 12.03 kbmax: max 4.76 MB
렌더: VRay 2.0max: max 4.77 MB
렌더: VRay 2.0max: max 4.82 MB
렌더: VRay 5.0obj: obj 1.43 MB
- 폴리곤:33860
- 버텍스:36215
- 애니메이티드:No
- 텍스쳐드:
- 리그드:No
- 재료:
- 로우 폴리곤:No
- 컬렉션:
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- PBR:No
- AI 훈련:No
- 지오메트리:Subdiv
- 언래핑 된 UVs:Overlapping
- 조회:366
- 날짜: 2025-05-13
- 아이템 ID:573269
- 평점:
Atari VCS — Retro Style Meets Modern Power
The
Atari VCS is more than just a gaming console — it’s a hybrid multimedia center that blends the spirit of
the past with the possibilities of modern technology. Inspired by the legendary Atari 2600, the VCS offers a
unique experience for gamers and digital retro enthusiasts alike.
The console features a distinct retro-inspired design with modern touches: smooth lines, a textured front
panel, and signature wood-style accents give it a striking visual identity. The Atari VCS fits seamlessly into
any space — from high-tech setups to industrial lofts — serving as both a device and a design statement.
The Atari VCS isn’t just a console; it’s a bridge between generations. It delivers the rich nostalgia of retro
gaming, the functionality of today’s tech, and a timeless look that honors the past without falling behind.
If you value the aesthetics of yesterday and the capabilities of today, the VCS is a perfect choice.
Ready for production with hi-detail Atari VCS gaming set.
Realistic model
modeled to real-world scale (mm)
All materials, groups and objects are properly named scene includes only the model with V-ray materials
High quality polygonal model, correctly scaled for an accurate representation of the original object.
Model’s resolutions are optimized for polygon efficiency.
(In 3ds Max, the turbsmooth function can be used to increase mesh resolution if necessary.)
All colors can be easily modified.
Model is fully textured with all materials applied.
3ds Max models are grouped for easy selection,
and objects are logically named for ease of scene management.
No part-name confusion when importing several models into a scene.
No cleaning up necessary—just drop your models into the scene and start rendering.
The FBX and OBJ files need to have the subdivision modifier applied after importing into your program.
프린트 준비: 아니오다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!