Atari VCS set Modèle 3D

- Formats disponibles: fbx: fbx 14.35 MBma: ma 1.42 MBma: ma 12.03 kbmax: max 4.76 MB
Render: VRay 2.0max: max 4.77 MB
Render: VRay 2.0max: max 4.82 MB
Render: VRay 5.0obj: obj 1.43 MB
- Polygones:33860
- Sommets:36215
- Animé:No
- Textures:
- Installé:No
- Matériaux:
- Bas-poly:No
- Collection:
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:No
- IA Formation:No
- Géométrie:Subdiv
- UVs non enveloppés:Overlapping
- Vus:403
- Date: 2025-05-13
- ID de produit:573269
- Rating:
Atari VCS — Retro Style Meets Modern Power
The
Atari VCS is more than just a gaming console — it’s a hybrid multimedia center that blends the spirit of
the past with the possibilities of modern technology. Inspired by the legendary Atari 2600, the VCS offers a
unique experience for gamers and digital retro enthusiasts alike.
The console features a distinct retro-inspired design with modern touches: smooth lines, a textured front
panel, and signature wood-style accents give it a striking visual identity. The Atari VCS fits seamlessly into
any space — from high-tech setups to industrial lofts — serving as both a device and a design statement.
The Atari VCS isn’t just a console; it’s a bridge between generations. It delivers the rich nostalgia of retro
gaming, the functionality of today’s tech, and a timeless look that honors the past without falling behind.
If you value the aesthetics of yesterday and the capabilities of today, the VCS is a perfect choice.
Ready for production with hi-detail Atari VCS gaming set.
Realistic model
modeled to real-world scale (mm)
All materials, groups and objects are properly named scene includes only the model with V-ray materials
High quality polygonal model, correctly scaled for an accurate representation of the original object.
Model’s resolutions are optimized for polygon efficiency.
(In 3ds Max, the turbsmooth function can be used to increase mesh resolution if necessary.)
All colors can be easily modified.
Model is fully textured with all materials applied.
3ds Max models are grouped for easy selection,
and objects are logically named for ease of scene management.
No part-name confusion when importing several models into a scene.
No cleaning up necessary—just drop your models into the scene and start rendering.
The FBX and OBJ files need to have the subdivision modifier applied after importing into your program.
Prêt à imprimer: NonSi vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!