Moped Gameready Rigged 低ポリ 3Dモデル

- 利用可能フォーマット: mb: mb 1.52 MB
レンダー: Arnoldblend: blend 45.54 MB
レンダー: Cyclesuasset: uasset 32.24 MBfbx: fbx 2.01 MBdae: dae 1.81 MBabc: abc 1.99 MBglb: glb 6.49 MBpng: png 26.55 MBunitypack: unitypack 28.68 MB
- 多角形:30536
- 頂点:31020
- アニメーション:No
- テクスチャー加工:
- 装飾:
- 素材:
- 低ポリ:
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:
- AIトレーニング:No
- ジオメトリ:Polygonal
- 展開済 UVs:Non-overlapping
- ビュー:350
- 日付: 2025-03-15
- アイテム ID:562658
- 評価:
Lo/mid-poly 3D model of an old moped
- Game ready
- Convex collision meshes
- UV unwrapped
- Non-overlapping UVs
- PBR baked metal rough materials
- No n-gons
- Fully rigged, skinned, ready for animation
- Logical naming conventions and clear object structure
- Packed files
- Correct dimensions
While the Maya binary is the native file format for the model, the Blender file is packed and ready to use as well.
Packed asset files for Unreal 5 and Unity 6 included.
Convex collisions/colliders are applied to the model in the asset files.
Collision meshes inside Maya/Blender files are named using the Unreal UCX/UBX mesh prefix so the meshes are automatically aplied in Unreal when importing the model.
Only deforming bones in the rig since it's a gameready model.
Red joints/bones should be used for moving/grabbing and green joints for rotations.
All transparent materials like glass and the head/tail light materials are ready to use with no tinkering.
4096p textures, can be easily scaled down if needed.
印刷 準備: いいえ異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!