Pro Deer 8K - 3d animated 3D 모델

- 이용 가능한 포맷: abc: abc 58.08 MB
렌더: Standardfbx: fbx 1.81 MB
렌더: Standardmax: max 141.59 MB
렌더: Standardobj: obj 607.24 kb
렌더: Standard
- 폴리곤:22000
- 버텍스:21451
- 애니메이티드:
- 텍스쳐드:
- 리그드:
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- PBR:No
- AI 훈련:No
- 지오메트리:Subdiv
- 언래핑 된 UVs:Non-overlapping
- 조회:728
- 날짜: 2024-12-15
- 아이템 ID:546031
- 평점:
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Realistic sika deer 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.
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FEATURES :
- 1200 animation frames including charging, running, walking, jumping, grassing and more.
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set to metric.
- All objects named.
- Layer management.
- No post work on render previews.
- Model is ready for mesh subdivision.
- 1 or 2 smoothing subdivisions is more advised.
- Includes body, tongue, teeth, eyes and rig.
- 3d Fur applied.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(videos don´t show all the frames of the animation)
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FILE FORMATS :
.Max 2020, 2017 (animated)
.Fbx (animated)
.Obj (with .mtl file - not animated).
.ABC (animated)
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TEXTURES FORMATS AND RESOLUTION :
5 Large resolution textures (main color map texture is .tga) :
Color Map (body) - veada_color_over : 8192 x 8192 px
Color Map (lower gums and teeth) - jaw a: 1600 x 1600 px
Color Map (upper gums and teeth) - mouth: 1600 x 1600 px
Color Map (eyes) - olho ai a: 500 x 500 px
Normal map - veada_normal: 8192 x 8192 px
eye reflection map - refl_2 : 3286 x 1643 px
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
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POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
body, eyes, tongue, gums and teeth: 22000 faces, 21451 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
ABC opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy.
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deer goat sheep animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest attack fbx boar land bear
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프린트 준비: 아니오다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!