I'm using Maya LT & phong (since lambert isn't available in maya lt). Why is my character's diffuse map looking shiny or translucent? I want it to look normal. My computer is to old to render, but when I was using Maya 2019 (student version) & lambert shader, I never had this problem in non-render view. I made the diffuse map from Mudbox.
Please can anybody help it would be greatly appreciated.
Please can anybody help it would be greatly appreciated.
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