visual language theory - guide 3D-Modell

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visual language theory - guide 3D-Modell
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hi everyone. in this guide i will share what i know about visual language, (unifying shapes, repetition, variety...) and guide you through step by step analysis of the thinking processes i use everyday at my mech work.
this guide includes all basics i know and a .psd file demo.

the content is a mix between tutorial, essay, a collection of studies and break-downs of existing popular work, paintovers and feedback i gave to others.
contents:
- 15 page pdf file covering theory.
- bonus .psd file with demo sketch process. (not narrated)
- characterization in visual language (14 minutes narrated video lecture)

further including:
part 1: how to design with rhythm
part 2: techniques on how to frame and guide to a focal point
part 3: adding variety without breaking unity.
part 4: unity in design
part 5: adding variety without breaking repetition.
part 6: detail intensity ratios
part 7: line of action and composition tips
part 8: bridging your design with visual connections.
part 9: application examples, taking the notes and applying it to existing concepts that needed feedback.
part 10: closing thoughts and advice on how to further chase these concepts on your own.

video lecture: the narrated video springs a quick guide on how to unify visual language theory (foundation) and how to think about taking it further with characterization.

thank you for your purchase.
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