TRACKSUIT and SWEATSUIT outfits - mv2 fv2 zpac obj fbx highpoly 3D Model

- Mogelijke formaten: fbx: fbx 194.63 MBobj: obj 96.25 MBzprj: zprj 52.09 MB
Veroorzaken: Standard
- Polygonen:122,502
- Hoekpunten:124,866
- Geanimeerd:No
- Texturen:
- Gemanipuleerd:No
- Materialen:No
- Low-poly:No
- Collectie:
- UVW-toewijzing:No
- Plugins Gebruikt:No
- Afdruk Gereed:No
- 3D-scan:No
- Volwassen:No
- PBR:No
- AI-training:No
- Geometrie:Polygonal
- Onverpakte UV's:Non-overlapping
- Aantal keer bekeken:37620
- Datum: 2024-12-13
- Item ID:545667
- Rating:
TRACKSUIT & SWEATSUIT (2024) / mv2.1 and fv2.1 outfits / highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2.1 and FV2.1 (Thomas and Mia), default sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details mesh (zipper): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount (max): faces = 122,502; vertices = 124,866
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount (max): faces = 2,241,260; vertices = 1,444,496
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D-scènes en formaten zoals .step, .iges, .stp, .sldprt.!