pepe Bas-poly Modèle 3D

$49.00
pepe Modèle 3D
$ 49.00
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  • Formats disponibles:
    max2011: max2011 1.06 MB
    Render: VRay 2.0
    max2011: max2011 559.54 kb
    Render: Mental Ray
    c4dr12: c4dr12 413.00 kb
    Render: Standard
    3ds: 3ds 215.42 kb
    dae: dae 616.79 kb
    fbx: fbx 653.33 kb
    obj: obj 417.04 kb
    wrl: wrl 402.78 kb
  • Polygones:
    15240
  • Sommets:
    15330
  • Animé:
    No
  • Textures:
  • Installé:
    No
  • Matériaux:
  • Bas-poly:
  • Collection:
    No
  • cartographie UVW:
  • Plugins Utilisé:
    No
  • Prêt à imprimer:
    No
  • Géométrie:
    Subdiv
  • UVs non enveloppés:
    Mixed
  • Vus:
    3949
  • Date:
  • ID de produit:
    99182
  • Rating:
pepe character 3d model. multiple formats. lighting set, ready to render.

the scene is suitable either for high-end renderings, animations and videogames.
easily customizable materials, colors and illumination.

original lowpoly geometry not collapsed.

low number of polygons and clean topology makes easy to skin and rig the character. character is provide in t-pose

linear workflow gamma 2.2 optimized textures

polycount with no iterations is:

15240 polygons
15330 vertices

3dsmax 2011 formats snd c4d, lights and render parameters set exaclty like in the preview images.
vray physical cameras

some import formats may require textures to be reassinged. in all of them textures coordinates are preserved.


available formats: max vray and standard materials, 3ds, c4d, fbx, obj, dae, wrl

1 texture


rigged version also available for download.


thank you for reading Prêt à imprimer: Non
Avez besoin de plus de formats?
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!

Télécharger pepe Modèle 3D max2011 max2011 c4dr12 3ds dae fbx obj wrl De fabelar

ready render- scene suitable high-end renderings animations videogames- easily customizable materials colors illumination-
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